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Wiki editing instructions
- Only companies who are looking for people with OpenSceneGraph skills may post their offers in this page.
- Copy the template at the bottom of the page into the editing box if you are unused to Wiki editing
- Most recent openings at the top
- The Updated date must be set to reflect the last time the offer was valid.
- Any offer with an Updated date greater than two months may be removed (but add the company to the lower list)
- Please keep your openings up to date and remove them if filled (or restore them from page history if they have been removed too early)
3 Virtual Reality Development Roles, Milton Keynes, U.K.
Red Dot Square Solutions has a market-leading position as a supplier of custom virtual reality solutions for research and visualisation in the retail environment. Operating from headquarters in Milton Keynes and with offices in the U.S., it employs more than 60 people and has clients across the U.S. and Europe including many of the largest manufacturers and retailers in the World. It can deploy virtual reality software to a network of over 60 field sites to conduct market research trials. It also supplies specialist ICE lab facilities for visualisation and collaborative design work.
Red Dot Square Solutions is seeking to attract software engineers and developers of the highest calibre to maintain its competitive advantage through the further development and enhancement of its VISSRAE software suite.
For further details, please see http://www.simonambler.biz/RedDotSquare/personspec1.html
Candidates for all three roles will be expected to demonstrate the qualities that contribute to 'Red Dot' success factors:
- Creating Energy with People
- Keeping our Organisation Agile
- Out-Thinking and Out-Playing our Competitors
In particular, qualities of enthusiasm, initiative, problem-solving, innovation and team spirit are all highly prized. Educational qualifications should include a Bachelors degree in Computer Science, Software Engineering, or other relevant discipline, with good grades from a reputable university. Higher degrees are also welcome.
Salaries are by negotiation, based on skills and experience, and are likely to be highly competitive. Other benefits include a bonus scheme, eligibility to join the company's Group Personal Pension plan, and 20 days holiday per annum in addition to statutory Bank holidays.
- Url: http://www.simonambler.biz/RedDotSquare/personspec1.html
- Contact: simona@…
- Duration: permanent
- First posted: 08 April 2009
- Updated: 08 May 2009
3D/4D Advanced Visualization Developer
Makai Ocean Engineering, Inc is seeking applicants for a software programming position available immediately. We have a small group developing advanced 4D/5D scientific visualization software and we are well underway developing a commercial product. This is a great opportunity for applicants to be part of a visualization group developing a large scale real world software application. Makai offers a flexible work schedule and a relaxed atmosphere at our office on Makai Pier near scenic Makapu'u Point on O'ahu, Hawai'i. The software programming position is a long-term full-time position (40 hrs/week) with full benefits.
Requirements:
- Strong Knowledge of C++ programming and Object-Oriented design principles
- Strong written and oral communication skills
- Experience with computer graphics algorithms is strongly desired
An ideal candidate would also have experience in several of these following areas:
- 3D graphics, OpenGL/OpenSceneGraph (OSG)
- Scientific Visualization
- Python Scripting language
- GIS programming experience
- Cross-platform & Qt GUI toolkit development (Windows, Linux, OS X)
- CMake, make, and/or Visual Studio
- Familiarity with NetCDF & HDF5 file formats
To apply for this position, submit the following via email to Jose.Andres@… (applicants who do not include all the information required below will not be considered):
- Comprehensive Resume including: Overall GPA in graduate and GPA in undergraduate studies, year(s) of graduation, and country of citizenship or visa status in US.
- Cover Letter highlighting how your education and experience meet the above stated requirements and why you want to work at Makai Ocean Engineering, Inc.
- Url: http://www.makai.com/a-employment.htm
- Contact: Jose.Andres@…
- Duration: permanent
- First posted: 19 march 2009
- Updated: 19 march 2009
3D Graphics Developer
Molecular Discovery is looking for a talented C++ developer to work on 3D graphics libraries and applications for real-time visualisation applied to molecular simulations systems. Preferably based in one of local offices in Perugia, Barcelona, or London, there is also some opportunity to work from home.
The appointed candidate will be graduate in computer science or has relevant programming experience and ideally has a keen interest in the exciting and challenging field of graphics technology.
Experience / Interest should include one or more of the following:
- OpenGL, OpenSceneGraph
- Cross platform development (Linux, Windows)
- C, C++
- Qt
Please send your CV to jobs@… if you are interested in applying.
Molecular Discovery provides robust, high-quality and innovative computational methods addressing pharmaceutical needs in the fields of chemoinformatics, ADME and metabolism research.
Other Molecular Discovery software products offer calculation of accurate Molecular Interaction Fields (GRID), building of predictive models using unique ADME/Tox descriptors (VolSurf), scaffold hopping (SHOP), pKa prediction (MoKa) and general 3D-QSAR modeling (Almond) to improve efficiency in modern drug discovery.
- Url: Job details
- Contact: jobs@…
- Duration: permanent
- First posted: 5 March 2009
Senior Immersive Application Software Engineer, Los Gatos, CA
Digital ArtForms? is seeking a senior software engineer to help build its next generation of highly-interactive and exclusively-immersive software products. We’ve built a development environment for the rapid creation of state-of-the-art immersive applications and are now deploying a variety of applications. The first project this developer will work on is a fully immersive 3D medical tele-consultation system called iMedic. iMedic distributes common medical data in 3D over the Internet so that geographically-separated medical experts can collaboratively diagnose medical conditions and plan medical procedures.
Minimum requirements:
- 5+ years development experience in C++
- 5+ years development experience with OpenSceneGraph or other realtime scene graph (e.g. Performer, Vega, …)
- 5+ years development experience with OpenGL or other low-level graphics API.
- 2+ years experience with Microsoft Visual Studio and developing Windows applications.
- 2+ years medical software development experience. Familiarity with commercial or Open Source medical visualization, segmentation, and registration libraries (e.g. VTK/ITK, Amira).
- Network communication software development experience.
- Volumentric rendering software development experience.
Additional desirable experience:
- Immersive tool or application development experience.
- Immersive display experience (e.g. CAVE, headmount, stereo, …).
- 6DOF input device experience (e.g. Polhemus, Ascension, …).
- Shader language experience (GLSL).
- Familiarity with medical software market.
Preferred skills/experience:
- Good verbal and writing skills
Responsibilities:
- Build software tools and infrastructure for iMedic.
- Focus will be on the introduction of volumetric rendering to an essentially surface-based renderer.
- Assist in managing distributed iMedic team (California, Kansas, Maryland).
Url: http://www.digitalartforms.com/V3/Contacts.htm
Contact: paul@…
Duration: permanent
First posted: 2 March 2009
Lead Software Architect for Immersive Applications and Tools, Los Gatos, CA
Digital ArtForms? is seeking a lead software architect to spearhead its next generation of highly-interactive and exclusively-immersive software products. We have built a development environment for the rapid creation of state-of-the-art applications and are now deploying several applications based on these libraries while extending their foundation. The first project this developer will work on is a fully immersive 3D medical tele-consultation system called iMedic. iMedic distributes common medical data in 3D over the Internet so that geographically-separated medical experts can collaboratively diagnose medical conditions and plan medical procedures. A key focus will be the addition to iMedic of 3D Whiteboarding (drawing on tissue and in space with virtual drawing instruments) for purposes of surgical planning. Digital ArtForms? is growing on several fronts -- professional, consumer, and governmental -- and needs a highly creative technical individual to organize and execute several concurrent and related projects.
Minimum requirements:
- 7+ years development experience in C++
- 5+ years development experience with OpenSceneGraph or other realtime scene graph (e.g. Performer, Vega, …)
- 5+ years development experience with OpenGL or other low-level graphics API.
- 2+ years experience with Microsoft Visual Studio and developing Windows applications.
- 7+ years immersive tools or application development experience
Additional desirable experience:
- 6DOF tracked application development (e.g. Polhemus, Ascension, …)
- All issues surrounding the driving of large-scale projection displays (CAVEs, Powerwalls) both monoscopic and stereoscopic (active and passive). This includes familiarity with graphic card capabilities with respect to those displays. Familiarity with headmounted displays.
- Network communication software development experience.
- Shader language experience (GLSL)
- Volume rendering software development experience. * Network communication software development experience.
- Medical software development experience. Familiarity with commercial or Open Source medical visualization, segmentation, and registration libraries (e.g. VTK/ITK, Amira).
- CAD programming experience. Familiarity with commercial CAD engine libraries such as Spatial Corp’s ACIS.
- Terrain visualization software development experience.
- Familiarity with modeling packages (e.g. Maya, 3D Studio Max, MultiGen? Creator) and formats.
Preferred skills/experience:
- Engineering management experience
- Good verbal and writing skills
Responsibilities:
- Lead planning, design, and development role for applications, published APIs, in-house tools, and demonstrations.
- Manage multiple related software projects.
- Set standard for code style and implementation.
- Provide technical and conceptual assistance in proposal development.
Url: http://www.digitalartforms.com
Contact: paul@…
Duration: permanent
First posted: 2 March 2009
Companies that had openings in the past
- GE Fanuc Intelligent Platforms Bracknell, UK
- Institute of Technologies Applied to Cultural Heritage Rome, Italy
- Equilibrium Networks Northern Virginia
- BioDigital Systems
- Northrop Grumman Mission Systems IPS Business Unit Huntsville, AL / USA
- Silicon Worlds France
- Defence Academy, Cranfield University (Shrivenham UK)
- David H. Pollock Consultants, Inc. Westwood, New Jersey
- Boeing Integrated Defense Systems St. Louis, MO
- Logicom Computer Services Milton Keynes, England
- Okcyd, Metz, France
- Mo-Sys Ltd. London, UK
- Makai Ocean Engineering Hawaii
- RSA Cosmos France
- National Institute of Standards and Technology
- HLRS High Performance Computing Center Stuttgart
- Virtual Reality & Multi Media Park (VR&MM Park)
- Virtual Reality Application Center Iowa State University
- Seismic Micro-Technology Inc.
- CAST Software Inc.
- CMLabs Simulations
- Triangle Software, LLC
- Renaissance Sciences Corporation
- Mekensleep
- Delta3D
- Symmetron, LLC, a ManTech-Gray Hawk company located in Fairfax VA
- SPARTA, Inc., located in Huntsville AL
Job opening template
The following template:
== Job title == Description goes here.[[BR]] Next line * Url: [http://jobs.mycompany.com Job details] * Contact: [mailto:name@mycompany.com] * Duration: permanent/# months * First posted: 32 december 2007 * Updated: 33 december 2007
Will be shown as:
Job title
Description goes here.
Next line
- Url: Job details
- Contact: name@…
- Duration: permanent/# months
- First posted: 32 december 2007
- Updated: 33 december 2007
