Changes between Version 6 and Version 7 of Community/OSGExp/Documentation/OSGNodeMask

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Timestamp:
08/21/07 16:04:19 (7 years ago)
Author:
osg (IP: 131.155.132.119)
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Move to sourceforge

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  • Community/OSGExp/Documentation/OSGNodeMask

    v6 v7  
    1 = OSG !NodeMask = 
    2 [[TracNav(Community/OSGExpTOC)]] 
    3  
    4 == General == 
    5  
    6 Nodemaks can be seen as classification-tags in !OpenSceneGraph. Every Node in a file has a Nodemask. Usually this is the default mask, specified in the OSG Exporter-options dialog, but special ones can be used as well, using the Nodemask Helper. 
    7  
    8 == Possible uses: == 
    9  * You can use the Helper to specifically designate parts of your scene as blocked, using a Collision Mask 
    10  * Or explicitly let an object be walked through (using a no-collision mask).  
    11  
    12 == To create a Nodemask Helper in 3d Studio Max == 
    13  * Create some geometry; 
    14  * Add an OSG Nodemask Helper object to your scene; 
    15  * Using the 'Add' of 'Add multiple'-butons add the geometry to the Helper; 
    16  * Specify the type of Mask you want to assign; 
    17  * Export using the OSG Exporter.  
    18  
    19 [[Image(OSGNodeMaskRollout.png)]] 
    20  
    21 The options for the !NodeMask Helper 
    22  
    23 == Other options == 
    24  1. !NodeMask Value: This allows you to specify the type of Nodemask. 
    25     * Terrain: makes this geometry part of the terrain (it can be walked upon); 
    26     * Collision: make the object impenetrable; 
    27     * No Collission: makes the object penetrable; 
    28     * Custom mask: allows you to create special categories. Only usable if your viewer support this functionality;  
    29  2. !NodeMask Geometry: Add of remove pieces of geometry from this Nodemask Helper.  
    30  
    31 == More information == 
    32  * [http://osgexp.vr-c.dk/documentation/HOWTO.htm OSG Exporter HOWTO]