Changes between Version 21 and Version 22 of Community/OpenGL-ES

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Timestamp:
12/30/11 19:46:24 (2 years ago)
Author:
XenonofArcticus (IP: 173.164.45.58)
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  • Community/OpenGL-ES

    v21 v22  
    22 
    33The OpenGL ES port is now sufficiently complete for widespread testing, and is available in source code form from !OpenSceneGraph svn/trunk and the latest developer release, [http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases OpenSceneGraph-2.9.6]. To enable the OpenGL ES build you'll need to use "ccmake ." from the !OpenSceneGraph source directory, to point the build at the GLES and EGL libraries and set the appropriate OSG/GL features on/off, you also use these OSG/GL feature settings to emulate GLES style functionality even when compiling against standard OpenGL. The Cmake variables you'll need to set are: 
     4 
     5At this time, EGL support is only available under X11 with GraphicsWindow. PixelBuffer support, as well as GraphicsWindow/PixelBuffer support on Win32(WGL) and GraphicsWindow/PixelBuffer support for pure-EGL (embeded platforms with no native Windowing system) is unimplemented. 
    46 
    57=== Cmake settings for OpenGL ES 1.1 === 
     
    105107 * Improved CMake support for controlling compile options for OpenGL ES/OpenGL targets 
    106108 * Runtime checks for OpenGL feature support 
    107  * EGL support under Windows (added to !GraphicsWindowWin32) 
     109 * EGL PixelBuffer under X11 (add to !PixelBufferX11) 
     110 * EGL support under Windows (add to !GraphicsWindowWin32) 
    108111 * EGL support without WGL or XGL (!GraphicsWindowEGL, !PixelBufferEGL)