Changes between Version 1 and Version 2 of Community/People/ArtTevs

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Timestamp:
04/23/08 12:58:12 (7 years ago)
Author:
osg (IP: 139.19.40.45)
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  • Community/People/ArtTevs

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    4 I am a PhD Student at Max-Planck Institute for Computer Science in Saarbruecken, Germany. My research fields are based in the computer graphics area. I have stated to work with OSG during the development of [http://www.mpi-inf.mpg.de/resources/EikonalRendering/index.html Eikonal Rendering] research paper. The final animation runs in real-time and was implemented with OSG v1.2.  
     4I am a PhD Student at Max-Planck Institute for Computer Science in Saarbruecken, Germany.  
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     6My research fields are based in the computer graphics area. I have stated to work with OSG during the development of [http://www.mpi-inf.mpg.de/resources/EikonalRendering/index.html Eikonal Rendering] research paper. The final animation runs in real-time and was implemented with OSG v1.2. All my projects can be found on my [http://www.tevs.eu/ homepage].  
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     8Current osg related project I am hardly working on is [http://projects.tevs.eu/osgppu osgPPU] which provides an easy to use offline rendering framework. It can be used for implementing post processing effects, like HDR, Motion Blur, Depth of Field, and so on. 
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    6 All my projects can be found on my [http://www.tevs.eu/ homepage]. Current osg related project I am hardly working on is [http://projects.tevs.eu/osgppu osgPPU] which provides an easy to use offline rendering framework. It can be used for implementing post processing effects, like HDR, Motion Blur, Depth of Field, and so on. 
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