Changes between Version 1 and Version 2 of Community/People/GerardKrol

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Timestamp:
07/19/07 18:30:59 (7 years ago)
Author:
martin (IP: 81.178.2.19)
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  • Community/People/GerardKrol

    v1 v2  
    44I'm a student at the [http://www.tudelft.nl Delft University of Technology] where I study [http://dct.tudelft.nl Chemical Engeneering] ( So I like big plants with lots of pipes ). 
    55 
    6 Computers, programming, and games are a big hobby of me, so recently (december 2004) I started building a RPG game with a good friend of mine. He does the artwork, and I write the code. At first I did some research on the topic, to find wich engine was the most suitable. I took a look at [[http://www.ogre3d.org OGRE]] (a project which has grown too big), [http://crystal.sourceforge.net Crystal Space] (Planeshift doesn't work with me), [http://irrlicht.sourceforge.net Irrlicht] (doesn't look so good) and !OpenSceneGraph. I finally chose !OpenSceneGraph because of it's clean, hierarchical design, and "the right feeling" it gave me. 
     6Computers, programming, and games are a big hobby of me, so recently (december 2004) I started building a RPG game with a good friend of mine. He does the artwork, and I write the code. At first I did some research on the topic, to find wich engine was the most suitable. I took a look at [http://www.ogre3d.org OGRE] (a project which has grown too big), [http://crystal.sourceforge.net Crystal Space] (Planeshift doesn't work with me), [http://irrlicht.sourceforge.net Irrlicht] (doesn't look so good) and !OpenSceneGraph. I finally chose !OpenSceneGraph because of it's clean, hierarchical design, and "the right feeling" it gave me.