| 15 | 16 | In 2007, we ported our !OpenGL Performer based software to !OpenSceneGraph. We often use Python-based OSG wrappings, part of which under development on [http://code.google.com/p/osgswig/ OSG Swig], to prototype new applications an interaction techniques for our VR systems. Approaching the final months of my PhD work, I focus on rapid prototyping of interaction techniques. For this I build some StateChart and dataflow mechanisms to connect functional components, of course in Python and with graphical elements in OSG. |