= Gerwin De Haan = [[TracNav(TracNav/CommunityTOC)]] In fall 2004 I started my Phd research at Delft University of Technology (The Netherlands), working on interaction and data visualisation in Virtual Reality. I have been working with Opengl Performer for a year or two but now experimenting with Osg, preparing for a remake of our (almost ancient) VR library and applications. OSG related things of the future that would be of my (and my research's) interest: * 3d/VR interaction in general (e.g interaction scenario's, toolsets, widgets) * rapid VR application development using scripting (such as Python) * physically realistic behaviour of objects (e.g. collisions, constraints, deformations) * integration with data visualisation (e.g. VTK) * distributed scene graph * collaboration --- In 2007, we ported our !OpenGL Performer based software to !OpenSceneGraph. We often use Python-based OSG wrappings, part of which under development on [http://code.google.com/p/osgswig/ OSG Swig], to prototype new applications an interaction techniques for our VR systems. Approaching the final months of my PhD work, I focus on rapid prototyping of interaction techniques. For this I build some StateChart and dataflow mechanisms to connect functional components, of course in Python and with graphical elements in OSG. --- More info can be found on other pages: * our group's [http://visualisation.tudelft.nl site] * my [http://gerwindehaan.nl personal] page