|Version 5 (modified by jtaibo, 21 months ago)|
Ph.D in Computer Science - University of A Coruña (2010)
Computer Science degree (1998)
As a researcher, I began collaborating with RNASA Lab between 1995 and 1998, working in image analysis for biomedical applications. From 1998 to 2010 I worked in VideaLAB, participating in R&D projects relative to some areas of Computer Graphics, mainly terrain visualization, 3D GIS, virtual reality, immersive video and natural interfaces.
Among the most significant projects I worked on in VideaLAB, participating in its conception, design and implementation since 1998 are SANTI and the Empty Museum http://videalab.udc.es/en/virtual_reality.
Since january 2011 I am a member of MADS Group, working on 3D interactive contents for TV and real-time synthetic video encoding. As a result of this research, we founded a startup company called syntheractive, that develop a platform (called synthetrick) for the massive generation of interactive TV channels based on 3D contents. The rendering engine of synthetrick platform is based on OSG.
I began with scene graph technologies in 1998 with IRIS Performer (now OpenGL Performer) from SGI running on InfiniteReality hardware and IRIX (good old times). Some years later we changed to PC architecture (Linux and Windows) and ported all our code to OpenSceneGraph, and since then it has been used for almost every projects in the laboratory.
Regarding my contribution to the community, I have released the Maya2OSG plug-in to import and export Maya scenes and models to (or from) any OpenSceneGraph supported format. It is a piece of code I developed some years ago in my spare time to learn about the Maya C++ API and to ease the use of high quality models in my OSG applications. It was later used in the pipeline of the Empty Museum to export 3D models to the more recent virtual worlds developed in this system. It is also being used to export 3D contents to synthetrick engine.