| 3 | | My technical interest is in graphics rendering (3D engines, scene graphs). |
| 4 | | Have done OSG programming professionally at a flight simulation company, |
| 5 | | and high-level graphics and game programming at Electronic Arts. |
| 6 | | Developed a 3D engine (influenced by OSG and Performer) for an arcade-style flight simulator (GPL, runs on PC). |
| | 3 | Technical interest is in graphics rendering (3D engines, scene graphs). |
| | 4 | Have done OSG programming professionally at flight simulation and ROV companies, |
| | 5 | and game/graphics programming at Electronic Arts. |
| | 6 | |
| | 7 | Latest work experience has been to improve the graphics of older software (1990s era) |
| | 8 | up to the modern level of shader-based graphics ("Ooh-ahh, it looks awesome now!"). |