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Jim Brooks
My technical interest is in graphics rendering (3D engines, scene graphs). Have done OSG programming professionally at a flight simulation company, and high-level graphics and game programming at Electronic Arts. Developed a 3D engine (influenced by OSG and Performer) for an arcade-style flight simulator (GPL, runs on PC).
Professional website: http://www.palomino3d.org
My OSG programming webpage: http://www.palomino3d.com/pal/openscenegraph/
Personal website: http://www.jimbrooks.org
