|Version 3 (modified by osg, 6 years ago)|
My technical interest is in graphics rendering (3D engines, scene graphs). Have done OSG programming professionally at a flight simulation company, and high-level graphics and game programming at Electronic Arts. Developed a 3D engine (influenced by OSG and Performer) for an arcade-style flight simulator (GPL, runs on PC).
Professional website: http://www.palomino3d.com
My OSG programming webpage (example code, notes): http://www.palomino3d.com/pal/openscenegraph/