Version 3 (modified by osg, 9 years ago)

[Jim Brooks 2008/09: revised website URLs]

Jim Brooks

My technical interest is in graphics rendering (3D engines, scene graphs). Have done OSG programming professionally at a flight simulation company, and high-level graphics and game programming at Electronic Arts. Developed a 3D engine (influenced by OSG and Performer) for an arcade-style flight simulator (GPL, runs on PC).

Professional website:

My OSG programming webpage (example code, notes):