= Mike Weiblen = [[TracNav(TracNav/CommunityTOC)]] [http://www.linkedin.com/in/mewcx My profile] on [http://linkedin.com LinkedIn]. You are invited to join the LinkedIn [http://www.linkedin.com/e/gis/61724/6F710C14EBAF OSG group]. I first began experimenting with 3D computer graphics on my TRS-80 Model 100 and Amiga 1000 in the mid-1980s. For OSG, my contributions include: * the [http://mew.cx/osg/#win32 OSG windows binary installer] * core support for the OpenGL Shading Language (GLSL), which replaced the now-obsolete prototype osgGL2 NodeKit * the [http://mew.cx/osg_glsl_july2005.pdf "GLSL Shading with OSG"] presentation for the OSG Advanced Rendering seminar at SIGGRAPH 2005. * [http://mew.cx/osg/#osgVRPN osgVRPN], a NodeKit for interface to hardware devices (such as trackers and Spaceballs) using the VRPN library http://vrpn.org/) * [http://mew.cx/osg/#osgToy osgToy], a random collection of fun and maybe-useful tools, plugins, and data (such as fractal generators, normal visualizers, normal generators, testpatterns, diagnostic shaders, polyhedra, impossible objects, etc) * PseudoLoaders such as the .rot, .scale, .trans plugins * the [http://collada.org/ COLLADA] plugin (formerly on [http://sourceforge.net/projects/osgdb-collada/ SourceForge], now in OSG core) * the [http://mew.cx/glsl_quickref.pdf GLSL Quick Reference Guide], which includes a section on the OSG preset uniforms. * the [http://mew.cx/drawtext/drawtext.html drawtext] GLSL shader My OSG webpage is http://mew.cx/osg/