I'm a relatively recent-generation graphics guy; I graduated with my MSCS from UC Berkeley in 2000. Since then I've done safety-critical OpenGL drivers and various user-level work. My significant contribution to !OpenSceneGraph is the [http://www.openscenegraph.org/projects/osgDotNet osgDotNet] bindings, which allow !OpenSceneGraph to be used easily via C# within Microsoft's .NET platform.