Ruben Lopez
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From the OSG point of view, I'm the author of OSG-Edit, OSGCal, the original (and buggy) inventor ASCII plugin (now obsolete), and the Blender OSG-Exporter. Well, at least, the starter of these projects, because all of them have more contributors than me (except for the messy iv exporter ;)
From the professional point of view, I'm a software engineer who worked for VideaLAB laboratory, located at the University of A Coruña, as a full time researcher on computer graphics, using OSG everyday. I am currently working for Bren Entertainment, a full-service computer animation studio, mainly focused on the production on feature-length 3D films. I am still doing OSG stuff at my free time as a hobby.
