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Vladimir Shabanov
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I'm a lead programmer at small company developing games for video slot machines. We are located in Moscow and use OpenSceneGraph for our next game.
As a part of our project we developing a new version of osgCal2 library which now supports hardware skinning, normal mapping and transparency.
Also we developing CamlOSG -- an Objective Caml bindings for OpenSceneGraph. They are just started, but may be useful for those who also prefer OCamlto C++.
My e-mail is vshabanoff at gmail.com
My (russian) blog is http://vshabanov-ru.blogspot.com
