Version 3 (modified by martin, 8 years ago)


Vladimir Shabanov

I'm a lead programmer at small company developing games for video slot machines. We are located in Moscow and use OpenSceneGraph for our next game.

As a part of our project we developing a new version of osgCal2 library which now supports hardware skinning, normal mapping and transparency.

Also we developing CamlOSG -- an Objective Caml bindings for OpenSceneGraph. They are just started, but may be useful for those who also prefer OCaml to C++.

My e-mail is vshabanoff at
My (russian) blog is