Changes between Initial Version and Version 1 of Community/Tasks/Interview

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Timestamp:
07/10/07 16:55:00 (7 years ago)
Author:
martin (IP: 81.178.2.19)
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  • Community/Tasks/Interview

    v1 v1  
     1= Interview = 
     2[[TracNav(TracNav/CommunityTOC)]] 
     3 
     4Below is are interview questions from 3d-Test 
     5---- 
     6Q1- Why are !OpenSceneGraph so fast for displaying 3D content? 
     7 
     8Q2- Could you give a few tips for DCC artists who want to increase the 
     9rendering speed of their models? 
     10 
     11Q3- What is the link between !OpenSceneGraph and OpenGL? Why should developers prefer !OpenSceneGraph? 
     12 
     13Q4- !OpenSceneGraph is a toolkit which provides a C++ API and a Java Binding. Is there any "user friendly" tool enabling non-programmers to rapidly develop applications based on !OpenSceneGraph? 
     14 
     15Q5- !OpenSceneGraph is multiplatform, does it mean that it is not optimized 
     16for every OS? 
     17 
     18Q6- !OpenSceneGraph now supports Collada, could you give more details on the importer's features? (i.e. does it support bones, materials, shaders...?) 
     19 
     20Q7- Do you think Collada is just another trendy format or a real good idea that will reduce the number of import filters that the 3D engines must provide? 
     21 
     22Q8- Is !OpenSceneGraph enough for developers who need to produce realtime 3D animations with few interactions or should they use a complete game engine such as Delta3D ? 
     23 
     24Q9- What do you think of current efforts to integrate !OpenSceneGraph within Web pages, such as Cooki3D? 
     25