| | 1 | = Interview = |
| | 2 | [[TracNav(TracNav/CommunityTOC)]] |
| | 3 | |
| | 4 | Below is are interview questions from 3d-Test |
| | 5 | ---- |
| | 6 | Q1- Why are !OpenSceneGraph so fast for displaying 3D content? |
| | 7 | |
| | 8 | Q2- Could you give a few tips for DCC artists who want to increase the |
| | 9 | rendering speed of their models? |
| | 10 | |
| | 11 | Q3- What is the link between !OpenSceneGraph and OpenGL? Why should developers prefer !OpenSceneGraph? |
| | 12 | |
| | 13 | Q4- !OpenSceneGraph is a toolkit which provides a C++ API and a Java Binding. Is there any "user friendly" tool enabling non-programmers to rapidly develop applications based on !OpenSceneGraph? |
| | 14 | |
| | 15 | Q5- !OpenSceneGraph is multiplatform, does it mean that it is not optimized |
| | 16 | for every OS? |
| | 17 | |
| | 18 | Q6- !OpenSceneGraph now supports Collada, could you give more details on the importer's features? (i.e. does it support bones, materials, shaders...?) |
| | 19 | |
| | 20 | Q7- Do you think Collada is just another trendy format or a real good idea that will reduce the number of import filters that the 3D engines must provide? |
| | 21 | |
| | 22 | Q8- Is !OpenSceneGraph enough for developers who need to produce realtime 3D animations with few interactions or should they use a complete game engine such as Delta3D ? |
| | 23 | |
| | 24 | Q9- What do you think of current efforts to integrate !OpenSceneGraph within Web pages, such as Cooki3D? |
| | 25 | |