= Interview = [[TracNav(TracNav/CommunityTOC)]] Below is are interview questions from 3d-Test ---- Q1- Why are !OpenSceneGraph so fast for displaying 3D content? Q2- Could you give a few tips for DCC artists who want to increase the rendering speed of their models? Q3- What is the link between !OpenSceneGraph and OpenGL? Why should developers prefer !OpenSceneGraph? Q4- !OpenSceneGraph is a toolkit which provides a C++ API and a Java Binding. Is there any "user friendly" tool enabling non-programmers to rapidly develop applications based on !OpenSceneGraph? Q5- !OpenSceneGraph is multiplatform, does it mean that it is not optimized for every OS? Q6- !OpenSceneGraph now supports Collada, could you give more details on the importer's features? (i.e. does it support bones, materials, shaders...?) Q7- Do you think Collada is just another trendy format or a real good idea that will reduce the number of import filters that the 3D engines must provide? Q8- Is !OpenSceneGraph enough for developers who need to produce realtime 3D animations with few interactions or should they use a complete game engine such as Delta3D ? Q9- What do you think of current efforts to integrate !OpenSceneGraph within Web pages, such as Cooki3D?