= osgNature = [[TracNav(TracNav/CommunityTOC)]] == Rendering of huge amount of trees (osgNature) == Approches to render forest and/or trees in real-time * '''Billbords''' * '''2-crossed-Quads''' * '''Matrix-transformed crossed Quads''' * '''2-crossed-Quads batched in geometry chunks''' * '''preprocessed billboards based on tree geometry with LODs''' * '''points to display forests and billboards as trunks'''[[BR]] for reference: from a quick peformance test (using modified osgpointsprite) of rendering with unlit point sprits when not fill limited achieved 39 million points a second, or with just points 91 million/second. Tests carried out on a AlthonXP2600 + GeforceFX5900XT using 100 blocks of 10,000 points stored in osg::Geometry with display lists (VBO's produced slightly lower results!). Same tests carried out with one light on, 32 million point sprites/second and 54 million points/second. * '''volume rendering of single or groups of trees''' * '''pre-computed impostors for single trees''' * '''[http://www.infiscape.com/doc/parallax_mapping.pdf parallax mapping] & [http://www.reallyslick.com/downloads.html example code] - used both on indivual trees (a fives visible sides of cube?) or as a tree wall and canopy.''' First approach generating point trees out of images: (tree with 7000 points made from 128x128 image)[[BR]] [[Image(pointtree_7000_points.jpg)]] [[BR]] (thoughts: smaller images would lead to less points. quality would no suffer, since it is only an LOD level) == Generate Trees (to populate the forest) == * '''Arbaro''' A great GPL external project here: http://arbaro.sourceforge.net/ Here are 2 scripts for automatically generate textures from the arbaro .xml tree definition, thru povray. TGA texture with alpha is generated, as the corresponding depth-map (for depth-map, you'll have to install megapov. See render_pov_to_textures.sh for more informations). As now, it is still work in progress, but may be usefull for those who want to test forest populated with good-looking trees/textures. (fmarmond@users.sf.net 2005-01-10) (shell file name appened'.txt' for wiki security reason) [[BR]] [attachment:generate_xml_to_textures.sh.txt.sh generate_xml_to_textures.sh.txt] [[BR]] [attachment:render_pov_to_textures.sh.v2.txt.sh render_pov_to_textures.sh.v2.txt] (oops, it was an error in the file, new one uploaded 2005-01-13)