| Version 6 (modified by robert, 5 years ago) |
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The section is for coordinating various tasks being carried out by the Community. Please sign up for tasks that you can help with, and explain what you'll be tackling so that others can coordinate with you.
General Discussion of future OpenSceneGraph development
- Community/Tasks/OpenSceneGraph-2.x - thoughts on the further development of the present OpenSceneGraph0-2.x series
- Community/Tasks/OpenSceneGraph-3.0 - thoughts on the major refactoring of scene graph to meet future needs/APIs/hardware
Ongoing core OpenSceneGraph tasks
- Server - coordination of new server set up, hosting and administration.
- Bug Resolution - details of what bugs are outstanding and how to recreate them
- Development Work - tasks to do on the core OpenSceneGraph
- Reflection Framework - discussion about a reflection/RTTI framework for the OpenSceneGraph.
- Source Docs - tasks to improve the documentation of the classes/methods/fns/enums
- SpellingBee - review of spelling and typos in OpenSceneGraph source code
- GenWrapper - task to improve and update genwrapper utility
Streamline builds and release
- BuildSystems - development of unified build systesm.
- BuildFarm - development of distributed build farm to build and test the OpenSceneGraph.
General project tasks
- SIGGRAPH2007 - page for coordinating the OpenSceneGraph related activities at SIGGRAPH 2007
- WikiWebsite - contributions to the Wiki based website
- Spreading The News - various websites the news items such as new releases should be sent to.
- OpenGL Conformance - reporting of driver bugs and development of a test suite for conformance testing
- Forum Mailing Lists - page for coordinating the objectives and the attempts at settings up combined forum/mailing list support.
- Interview
General software tasks
- osgNature Nodekit
- osgTerrain Nodekit
- osgVolume Nodekit
- osgShadow Nodekit
- osgViewer Nodekit
- Win32StaticLink - details of how to perform monolithic static linking (no DLLs) on the Win32 platform
- OsgSPICLOPS - details/demo of how to integrate OpenSceneGraph with eLumens SPICLOPS curved-dome correction API.
