|Version 2 (modified by robert, 10 years ago)|
OpenSceneGraph 2.2 release improves support for advanced displays, soft and parallel split shadow maps and easier builds
PERTHSHIRE, Scotland - 4th October 2007 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 2.2, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 2.2 written entirely in Standard C++ and built upon !OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 2.2 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and !FreeBSD operating systems.
Open-source development delivers industry-leading features and performance
The OpenSceneGraph 2.2 release is the culmination of 8 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
Updates from 2.0 include:
- Improved build support under Windows including versioning of dll's to avoid problems with mixing OpenSceneGraph versions on a single system.
- Support for spherical displays.
- Support for checkerboard stereo displays.
- Soft Shadows and Parallel Split Shadow Maps now supported.
- Viewer configuration file support
- Writer support for Inventor, OBJ 3D formats
- Writer support for HDR imagery
- Viewer Configuration file support
- Unification of threading models and viewer event handlers so that all now work for both Viewer and CompositeViewer classes.
- GDAL plugin for support for a wide range of geospatial imagery and digital elevation maps formats.
- A wide range of build and bug fixes.
Downloads and Licensing
OpenSceneGraph is open-source so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found in the Downloads section of the openscenegraph.org website.
OpenSceneGraph is released under the !OpenSceneGraph Public License, which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open-source applications. Furthermore, it allows both static and dynamic linking of the OpenSceneGraph libraries without restricting the licensing of the user's software.
OpenSceneGraph Books now available
The OpenSceneGraph Quick Start Guide is now available in Chinese as well as English, and alongside the Referenece Manual books can be found at [http:://www.osgbooks.com OsgBooks].
Professional support and services
- Confidential Professional Support
- Bespoke development
Community support and contributions
The diverse and growing community of over 1700 developers is centered around the public osg-users mailing list, where members discuss how best to use OpenSceneGraph, provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists.
The OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the 282 individuals from around the world that have directly contributed to the development and refinement of the OpenSceneGraph code base.
Robert Osfield[BR] Project Lead and Proprietor OpenSceneGraph Professional Services