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OpenSceneGraph Adds New Features to 3D Graphics Applications

logonoshadowsm.png 11 April 2011 OpenSceneGraph-2.8.4 The OpenSceneGraph 2.8.4 release is a minor release made to fix building on Visual Studio 2010.

Evergreen, Colorado, USA—April 11, 2011. AlphaPixel and Skew Matrix Software LLC are pleased to announce a new release of OpenSceneGraph (OSG), the leading cross-platform, open source, OpenGL-based scene graph and application SDK. OSG accelerates development and powers 3D graphics rendering in countless visualization, simulation, virtual reality, DCC, GIS, gaming, and other 3D applications. OSG runs on all Microsoft Windows platforms, Apple OS X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.

OSG v2.8.4 includes these enhancements.

  • Visual Studio 2010 support.
  • Minor build system fixes.

OSG v2.8.4 is intended as a drop-in replacement for, and is completely API-compatible with the previous stable OSG release, v2.8.3.

Version 2.8.4, the latest release in OSG's 10 year history, is the result of contributions from many developers in the worldwide OSG community, now more than 5,000 developers strong. The global community is constantly improving OSG by contributing enhancements, bug fixes, testing, and using it daily in numerous commercial, open source, and academic application software projects. The 2.8.4 release is spearheaded by AlphaPixel ( ).

Downloads and Licensing

OSG is open-source and can be copied, modified and used free of charge for commercial and non-commercial use. To download source and binaries, visit the Downloads section of the OSG Web site.

OSG is released under the OpenSceneGraph Public License, which is based on the Lesser GNU Public License (LGPL), permitting free use of this software across the full spectrum of commercial and open-source applications. It also allows both static and dynamic linking of the OSG libraries without restricting the licensing of the user's software.

OSG Books Now Available

The OpenSceneGraph Quick Start Guide is now available in Chinese as well as English, alongside the Reference Manual. Books can be found at the OSGBooks Web site.

The OpenSceneGraph 3.0: Beginner's Guide is also available. It describes the upcoming v3.0 release of OpenSceneGraph and also applies fully to the v2.8.4 release. It describes more detailed usage of OSG with a large number of code examples, and is of interest for both beginner and intermediate OSG users/developers. It can be purchased from Packt Publishing.

Professional Support and Services

Many companies provide professional support for OSG, including OpenSceneGraph Professional Services, based in Scotland, Skew Matrix Software and AlphaPixel, both based in the USA, and a range of contractors worldwide. Services available include:

  • Confidential Professional Support
  • Bespoke / contract development
  • Consultancy
  • Training

Community Support and Contributions

The diverse and growing community of more than 5,000 developers is centered around the public osg-users mailing list, where members discuss how best to use OSG, provide mutual support, and coordinate development of new features and bug fixes. The OSG project owes a great deal to the community for its development and support.

For More Information

The OpenSceneGraph Project was founded in September 1999 by Don Burns and Robert Osfield. Further information, screenshots, downloads, documentation, and support links:

AlphaPixel specializes in 3D and 2D imaging and has used and developed OpenSceneGraph since 2003.

Skew Matrix Software LLC specializes in 3D graphics software development using OpenGL and OpenSceneGraph and provides technical writing and developer training. Paul Martz, owner of Skew Matrix Software LLC is the author of OpenGL Distilled and other technical publications.