Version 9 (modified by robert, 8 years ago)

Updates for 2.8.0-rc1

Release of OpenSceneGraph 2.8

logonoshadowsm.png 4th February 2009 OpenSceneGraph-2.8 OpenSceneGraph 2.8 release adds osgAnimation and osgVolume libraries, DICOM support, LispSM shadowing and much more.

PERTHSHIRE, Scotland - 4th February 2009 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 2.8, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 2.8 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 2.8 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.

Open-source development delivers industry-leading features and performance

The OpenSceneGraph 2.8 release is the culmination of 9 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.

Updates include:

  • New osgVolume library for volume rendering, with support for:
    • High quality GPU based Ray tracing
    • Transfer functions
    • Per pixel lighting
    • Iso surface rendering
    • Maximum Intensity rendering
    • non power of two 3d texture and 3d texture compression
    • DICOM loader for reading dicom medical data
  • New osgAnimation library for character and scene animation.
  • New plugin for reading Biovision hierarchical files (.BVH) to generate character motion animations.
  • New osgShadow support for Light Space Perspective Shadow Maps.
  • Three new scene graph widgets for placing traditional 2D capability into fully interactive 3D scenes:
    • PDF widget support (based on libPoppler)
    • VNC client widget support (based on libVNCServer)
    • Internet browser client widget support (based on Gecko/UBrowser)
  • New plugins for loading Half-Life 2 maps and models.
  • New plugin for loaded exr, high dynamic range imagery
  • Improvements to DatabasePager? tailored for low latency paging.
  • Improved runtime stats collection and on screen reporting.
  • Performance improvements through optimization of matrix operations.
  • Support for the OpenGL draw instanced extension.
  • Improvements to COLLADA support.
  • Build reporting using CDash
  • New packing support using CPack
  • A wide range of build and bug fixes

Downloads and Licensing

OpenSceneGraph is open-source so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found in the Downloads section of the website.

OpenSceneGraph is released under the OpenSceneGraph Public License, which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open-source applications. Furthermore, it allows both static and dynamic linking of the OpenSceneGraph libraries without restricting the licensing of the user's software.

OpenSceneGraph Books now available

The OpenSceneGraph Quick Start Guide is now available in Chinese as well as English, and alongside the Reference Manual books can be found at OsgBooks.

Professional support and services

OpenSceneGraph project is backed up with professional services by OpenSceneGraph Professional Services, based in Scotland, and Skew-Matrix and Blue-Newt Software both based in the USA, and a range of Contractors from around the world. Services available include:

  • Confidential Professional Support
  • Bespoke development
  • Consultancy
  • Training

Community support and contributions

The diverse and growing community of over 1900 developers is centred around the public osg-users mailing list, where members discuss how best to use OpenSceneGraph, provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists.

The OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the 364 individuals from around the world that have directly contributed to the development and refinement of the OpenSceneGraph code base.

About !OpenSceneGraph:
OpenSceneGraph Project was founded in September 1999 by Don Burns and Robert Osfield. Further information, screenshots, downloads, documentation, and support links can be found on the OpenSceneGraph project website

About OpenSceneGraph Professional Services:
OpenSceneGraph Professional Services, founded by project lead Robert Osfield in April 2001, is based in Callander, Perthshire, Scotland, and provides professional services on top of OpenSceneGraph. Further information about the services it provides can be found at