|Version 1 (modified by robert, 3 years ago)|
= OpenSceneGraph 3.0 release adds support OpenGL ES 1.1, OpenGL ES 2.0, OpenGL 3.x to 4.0, support for Andoid and IOS platforms and much more.
PERTHSHIRE, Scotland - 17th June 2011 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.0 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.0 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
Open-source development delivers industry-leading features and performance
The OpenSceneGraph 3.0 release is the culmination of 12 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
- OpenGL ES 1.1, and OpenGL ES 2.0 support
- OpenGL 3.x and 4.x support along with associated OpenGL extensions
- Supoort for Android (versions?)
- Support for IOS (versions?)
- FBX plugin
- osgQt library
- Support for Cocoa and 64bit OSX build
- Volume rendering
- User data
- Serializers, .osgb binary, .osgt ascii and .osgx xml file native formats
- Improved thread safety and efficiency of database paging
- Texture and buffer object pools for efficiently managing GL object resources.
Downloads and Licensing
OpenSceneGraph is open-source, so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found in the Downloads section of the openscenegraph.org website.
OpenSceneGraph is released under the OpenSceneGraph Public License, which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open-source applications. Furthermore, it allows both static and dynamic linking of the OpenSceneGraph libraries without restricting the licensing of the user's software.
OpenSceneGraph Books now available
The new book dedicated to the OpenSceneGraph 3.0 is now available https://www.packtpub.com/openscenegraph-3-0-beginners-guide/book.
Professional support and services
OpenSceneGraph project is backed up with professional services by OpenSceneGraph Professional Services, based in Scotland, and Skew-Matrix and Blue-Newt Software both based in the USA, and a range of Contractors from around the world. Services available include:
- Confidential Professional Support
- Bespoke development
Community support and contributions
The diverse and growing community of over 5000 developers is centred around the public osg-users mailing list/forum, where members discuss how best to use OpenSceneGraph, provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists.
The OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the 463 individuals from around the world that have directly contributed to the development and refinement of the OpenSceneGraph code base.