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Here is a list of Frequently Asked Questions.
More FAQs about OSG may be found at 3drealtimesimulation.
Note at the bottom of page there links to the previous two Wiki FAQ's which have now been ported across to this FAQ.
- Some subject
- Some other subject
I have no idea what OpenSceneGraph is, can you give me a short description?
It is a 3D graphics library for C++ programmers. A SceneGraph library allows you to represent objects in a scene with a graph data structure which allows you to group related objects that share some properties together so you can specify common properties for the whole group in one place. OpenSceneGraph can then be used to automatically manage things like the level of detail necessary to draw the scene faithfully but without unnecessary detail which slows down the graphics hardware drawing the scene.
Some other subject
Where can I get info on OpenSceneGraph? OR Where should I start?
Try these locations:
- The official homepage http://openscenegraph.org/
- The news mailing list http://openscenegraph.org/mailman/listinfo/osg-news
- The users' mailing list http://openscenegraph.org/mailman/listinfo/osg-users