= !SensoramaLab = [wiki:Screenshots back] [http://sensoramalab.aaue.dk/ Sensorama Laboratory] at Aalborg University Esbjerg develops 3D software used for research in rehabilitation and non-formal learning. Screen shots bellow shows some of our virtual environments built upon OSG. Our custom simulation engine supports rigid body dynamics, character animation, audio spatialization and a wide range of interaction devices. Please visit [http://sensoramalab.aaue.dk our website] for more details and videos. || {{{ #!div style="text-align: center" The Toy Room [[BR]] [[Image(toyroom_title.jpg)]] }}}|| {{{ #!div style="text-align: center" Toy room 3D scene [[BR]] [[Image(toyroom_model_th.jpg)]] }}}|| {{{ #!div style="text-align: center" Interaction paradigm [[BR]] [[Image(toyroom_paradigm_th.jpg)]] }}}|| {{{ #!div style="text-align: center" [[BR]]- Simple game scenario [[BR]]- Cartoon style graphics [[BR]]- Control of the plane "as if" you hold it [[BR]]- All objects physically simulated [[BR]]- Spatial sounds (sources and collisions) -] }}}|| || {{{ #!div style="text-align: center" The Magic Carpet [[BR]] [[Image(magiccarpet_1_th.jpg)]] }}}|| {{{ #!div style="text-align: center" Magic Carpet 3D view [[BR]] [[Image(magiccarpet_3_th.jpg)]] }}}|| {{{ #!div style="text-align: center" Riding the Magic Carpet [[BR]] [[Image(magiccarpet_2_th.jpg)]] }}}|| {{{ #!div style="text-align: center" [[BR]]- Immersive simulation [[BR]]- Large city environment (graphics [wiki:Community/Users/Xiiv3DVRII 3DVRII]) [[BR]]- GLSL vertex shader [[BR]]- Control of carpet from a dance-mat [[BR]]- Speech interface -] }}}|| || {{{ #!div style="text-align: center" The [http://homepage.urbanet.ch/flyingcities/ Flying Cities] [[BR]] [[Image(flyingcities_1_th.jpg)]] }}}|| {{{ #!div style="text-align: center" Computer generated 3D [[BR]] [[Image(flyingcities_3_th.jpg)]] }}}|| {{{ #!div style="text-align: center" In a flying city [[BR]] [[Image(flyingcities_2_th.jpg)]] }}}|| {{{ #!div style="text-align: center" [[BR]]- Artistic experiment [[BR]]- Speech interface to generate graphics [[BR]]- Particle system [[BR]]- Dynamically generated meshes [[BR]]- Very large environment -] }}}||