|Version 1 (modified by osg, 7 years ago)|
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The Collada specification documents, forums, wiki, model bank and more can be found at the Official Collada website.
|Collada features||Supported by OSG plugin|
|PhysicsScene||No, OSG has no Physics support|
How to build
The OSG Collada plugin depends on the Open Source Collada DOM library
Option strings for Collada writer
|polygon||Use polygons instead of polylists for element|
|GoogleMode||Write files suitable for use by Google products. (Invert interpretation of A_ONE transparency as Google earth does)|
|NoExtras||Do not write any <extra> elements|
- Solve differences in drawables, DAE reader should place multiple collation elements into multiple primitivesets in a single geometry where possible (only when same material)
- solve differences in matrices
- Multitexture support
- Skinned mesh and generic animations using osgAnimation
- Profile_GLSL based on COLLADA OpenGL Effects Viewer http://ati.amd.com/developer/rendermonkey/downloads.html
- Handling more <extra> to more closely mimic the intended lighting
- Add proper <asset> info
Example Collada dae models
- Test Model Bank Collection of test models from the Collada project
- Google 3D warehouse Rename the kmz to zip and unzip to find the dae models.
Of course you may also Google for data, but be aware that there are also a lot of invalid Collada files available on the web.
Collada data may be tested for corruption at three levels:
- Well-formedness; conform to the XML syntax rules. Most of the Collada XML data on the web will be well formed, because this is the easiest to catch by tools/parsers.
- Validity; conform to the semantic rules specified in the Collada XML schema.
- Coherency; all element referencing and validation not in the scope of an XML schema. Are all used materials/textures available? Do arrays contain correct data? etc.