|Version 12 (modified by osg, 7 years ago)|
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The following tips and tutorials for Mac OS X users, provided by Quicktime movie media are provided by People/EricWing:
The following are a series of screencasts that demonstrate how to get started with OpenSceneGraph on Mac OS X:
The following videos are encoded with H.264.
- This demonstrates how to install OpenSceneGraph. This version is intended for users already familiar with Mac OS X. (1:04)
- This demonstrates how to install OpenSceneGraph from the binary package. This version is intended for users who may not be very familiar with Mac OS X. (5:04)
- This demonstrates how to create your first OpenSceneGraph application using our OSG Xcode template. (3:07) (Leopard users: Apple has moved the template directory. See Mac OS X 10.5 Leopard Notes for new path.
- This demonstrates how to build an OpenSceneGraph program using the command line (Terminal.app). (4:24)
- This demonstrates how to create an application that is completely self-contained and is drag-and-droppable/relocatable. Frameworks, PlugIns, and Resources are embedded in the .app bundle, thus avoiding the need for installers and avoiding issues like dll-hell. There is also a quick demonstration on how to enable Universal Binary building at 15:46. Though done in the context of OSG, these are general Mac OS X concepts and suitable for anybody doing development on Mac OS X. (17:12)
See Mac OS X for general OSG/Mac OS X information.
See Mac OS X 10.5 Leopard Notes for OSG/Leopard specific information.
See Objective-C/C++ for basic information on Objective-C and Objective-C++.
For a general tutorial on how to create your own embed-able frameworks, check out Jonathan ‘Wolf’ Rentzsch's "Embedded Cocoa Frameworks" Quicktime movie (offsite).