Changes between Version 50 and Version 51 of Support/Tutorials
- Timestamp:
- 05/21/10 11:46:45 (3 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Support/Tutorials
v50 v51 92 92 93 93 == External examples == 94 95 * Example programm of a morphing cube with option to do the morphing using Vertex Buffer Objects (VBO) either on the CPU or on the GPU (GLSL). Shows how to setup and pass vertex attributes to GLSL in OSG and setup VBO geometry for GLSL (GPU) moprhing. Shows how to setup VBO and do updates for CPU morphing. [attachment:osgGPUMorph.3.zip osgGPUMorph.3.zip] (by [wiki:Community/People/DimiChristopoulos Dimi Christopoulos]) 96 94 97 * [http://www.fx.clemson.edu/~acnatha/devnull/osg/osgmanylights.tar.gz osgmanylights.tar.gz] - An example of using `osgUtil::RenderStage` for multipass rendering. (by [wiki:Community/People/NathanCournia Nathan Cournia]) 95 98
