Demonstrates OSG's volume rendering capabilities. Needs a list of 2D images, or a 3D image (.dds) == Program arguments == || ||'''argument''' || '''description''' || ''' default ''' || ||--alphaFunc || || 0.02 || ||--clip || clip volume as a ratio, 0.0 clip all, 1.0 clip none. || 1.0 || ||--compressed || Enable the usage of compressed textures. || || ||--compressed-arb || Enable the usage of OpenGL ARB compressed textures || || ||--compressed-dxt1 || Enable the usage of S3TC DXT1 compressed textures. || || ||--compressed-dxt3 || Enable the usage of S3TC DXT3 compressed textures. || || ||--compressed-dxt5 || Enable the usage of S3TC DXT5 compressed textures. || || ||--images [filenames] || Specify a stack of 2d images to build the 3d volume from. || || ||--maxTextureSize || Set the texture maximum resolution in the s,t,r (x,y,z) dimensions. || || ||--modulate-alpha-by-luminance || For each pixel multiple the alpha value by the luminance. || || ||--num-components || Set the number of components to in he target image. || || ||--r_maxTextureSize || Set the texture maximum resolution in the r (z) dimension. || || ||--replace-alpha-with-luminance || For each pixel mSet the alpha value to the luminance. || || ||--s_maxTextureSize || Set the texture maximum resolution in the s (x) dimension. || || ||--shader || Use OpenGL Shading Language. || || ||--t_maxTextureSize || Set the texture maximum resolution in the t (y) dimension. || || ||--xMultiplier || Tex coord x multiplier. || || ||--xSize || Relative width of rendered brick. || || ||--yMultiplier || Tex coord y multiplier. || || ||--ySize || Relative length of rendered brick. || || ||--zMultiplier || Tex coord z multiplier. || || ||--zSize || Relative height of rendered brick. || || ||-h or --help || Display this information || || ||-n || Create normal map for per voxel lighting. || || ||-s || Number of slices to create. || 500 || ||