|Version 118 (modified by robert, 10 years ago)|
Welcome to the OpenSceneGraph website
The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems.
Latest Project News
|4th October 2007 |
|We are delighted to announce the OpenSceneGraph-2.2 stable release - which adds support for advanced displays, texture arrays, soft and parallel split shadow maps and easier builds. For further information on this latest release read the OpenSceneGraph 2.2 press release, for downloading source and binaries got the Downloads page.|
|August 8 2007 |
|SIGGRAPH 2007 OpenSceneGraph BOF at the San Diego Convention Center was very well attended, we have presentations and pictures online on our SIGGRAPH 2007] page.|
|12th July 2007 |
|We are pleased to announce the availability of OpenSceneGraph merchandise. The merchandise can be purchased at the online store here.|
|14th June 2007 |
OpenSceneGraph Books published!
|Skew-Matrix and Blue-Newt Software have announced collaboration on a series of OpenSceneGraph books and training course. The first books available immediately are the OpenSceneGraph Quick Start Guide and OpenSceneGraph Reference Manuals and are up to date with the latest OpenSceneGraph-2.0 release. To purchase your copies head over to OpenSceneGraph Books website. Profits from the books will help fund further documentation and book efforts.|
Latest Community News