|Version 130 (modified by robert, 7 years ago)|
Welcome to the OpenSceneGraph website
The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems.
Latest Project News
|20th June 2008 |
|We are running an online poll to gather feedback on the platforms and the whether you compile the OpenSceneGraph from source or use pre-built binaries available on the different platforms, the online poll is being hosted on vis-sim.com, please check it out here. Note, pw for poll is "osg::Something"|
|25th April 2008 |
|We are delighted to announce the OpenSceneGraph-2.4 stable release - which adds geometry shaders, multiple render targets, support for terabyte scale terrain databases, writing to OpenFlight and much more. For further information on this latest release read the OpenSceneGraph 2.4 press release, for downloading source and binaries got the Downloads page.|
|8th February 2008 |
OpenSceneGraph Chinese website launched
|The OpenSceneGraph website has been translated into Chinese, you can browse the new site at: http://www.osgChina.org.|
|12th July 2007 |
|We are pleased to announce the availability of OpenSceneGraph merchandise. The merchandise can be purchased at the online store here.|
|14th June 2007 |
OpenSceneGraph Books published!
|Skew-Matrix and Blue-Newt Software have announced collaboration on a series of OpenSceneGraph books and training course. The first books available immediately are the OpenSceneGraph Quick Start Guide and OpenSceneGraph Reference Manuals and are up to date with the latest OpenSceneGraph-2.0 release. To purchase your copies head over to OpenSceneGraph Books website. Profits from the books will help fund further documentation and book efforts.|
Latest Community News
Community News Items can be added here.