|Version 148 (modified by robert, 6 years ago)|
Welcome to the OpenSceneGraph website
The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. The OpenSceneGraph is now well established as the world leading scene graph technology, used widely in the vis-sim, space, scientific, oil-gas, games and virtual reality industries.
Latest Project News
|12th February 2009 |
|We are delighted to announced the release ofOpenSceneGraph-2.8.0, great new features include character animation support, ray traced volume rendering and dicom loader, support 3D broswers, vnc clients and pdf readers and much more. For further information on this latest release read the provisional OpenSceneGraph 2.8 press release, and for downloads head to the Downloads page.|
|2nd October 2008 |
|The OpenSceneGraph-2.6.1 is the first maintenance release of the 2.6.x series, includes several bug fixes. For futher details, and downloads got to the Downloads page.|
|10th September 2008 |
Community surpasses 2000 mark!
|The number of subscribers to our users mailing list, osg-users, has now passed the 2000 mark, less than four months after surpassing 1900 mark. A warm welcome to all the new members of our community.|
|5th August 2008 |
|We are chuffed to announce the OpenSceneGraph-2.6 stable release - which adds KdTree support, 3D GUI support, multi-sampled FBO's, Philips WOWvx TV support and much more. For further information on this latest release read the OpenSceneGraph 2.6 press release, for downloading source and binaries got the Downloads page.|
Latest Community News
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