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Welcome to the OpenSceneGraph website
The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. The OpenSceneGraph is now well established as the world leading scene graph technology, used widely in the vis-sim, space, scientific, oil-gas, games and virtual reality industries.
Latest Project News
| 19th May 2009 OpenSceneGraph-2.8.1 released | We are tickled pink to announced the release ofOpenSceneGraph-2.8.1, a build/bug fix release of the OSG-2.8.0 release back in February. For further information on this latest release read the provisional OpenSceneGraph 2.8.1 press release, and for downloads head to the Downloads page. |
| 18th February 2009 OpenSceneGraph Forum | We've now embraced Art Tevs' work on a forum that mirrors existing osg-users, osg-submissions and osg-news mailing lists. You can join, view and post to the new forum via forum.openscenegraph.org |
| 12th February 2009 OpenSceneGraph-2.8.0 released | We are delighted to announced the release ofOpenSceneGraph-2.8.0, great new features include character animation support, ray traced volume rendering and dicom loader, support 3D broswers, vnc clients and pdf readers and much more. For further information on this latest release read the provisional OpenSceneGraph 2.8 press release, and for downloads head to the Downloads page. |
Latest Community News
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