Version 161 (modified by robert, 8 years ago)

Added new of 2.9.7 release

Welcome to the OpenSceneGraph website

The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. The OpenSceneGraph is now well established as the world leading scene graph technology, used widely in the vis-sim, space, scientific, oil-gas, games and virtual reality industries.

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Latest Project News

osglogo2.0.png 22nd Febrary 2010
OpenSceneGraph-2.9.7 released
We've just tagged the latest developers release, key deliverables include a new extensible serialization scheme and associated native binary/ascii formats and performance improvements in paged databased. Further details on the 2.9.7 can be found on the developer blog.
osglogo2.0.png 10th December 2009
OpenSceneGraph-2.9.6 released
The last six months we have been busy adding OpenGL ES 1.1, OpenGL ES 2.0, and OpenGL 3.0 to the OpenSceneGraph, which are now available in beta form with the latest 2.9.6 developer release. The 2.9.6 release also wraps up a range of other new features as well as lots of bugs fixes. Further details on the 2.9.6 can be found on the developer blog.
osglogo2.0.png 28th July 2009
OpenSceneGraph-2.8.2 released
We have released of OpenSceneGraph-2.8.2, a second build/bug fix release of the OSG-2.8.0 release back in February. For further information on this latest release read the provisional OpenSceneGraph 2.8.2 press release, and for downloads head to the Downloads page.

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